Hi, everybody! There’s some problem.
I have a prefab of the mesh with 1k tris in my project. When the static option isn’t checked no matter how many instances of the prefab I’ll put to the scene, the size of the game build remains the same. But if I check static, every instance of the prefab increases the size of the ‘mainData’ file by 60k Bytes.
Why does it happen? And how can I use multiple instances of static geometry without increasing build size?
Thank’s a lot for any help.