Hi,
I am using Player Input component’s Invoke Unity Events to receive input, and I would like to handle click and double click from my mouse.
Based on the manual, it appears we can set multiple interactions on a binding.
But how about an action??
Say I already had an action associate with mouse’s left button, set its action type to Button, added a Press Only interaction.
-
Can I add a Multi-tap interaction?
-
If so, how can my Monobehaviour script distinguish between the Press Only and Multi Tap event? Note that I am using Invoke Unity Event, so all I have is InputAction.CallbackContext.
Thx!