Hey everyone i need some help in binding two functions on one key both for gamepad and keyboard. the key can do two actions. shooting and charging. now i have it set to two different actions OnShoot & OnCharge . the thing is it doesn’t work if i assign the same key in different input bindings. SO my question is do the context.started /perfomed / canceled get called separately based on context.interactions or not?? i mean can i do if content.interaction is hold ( then do my canceled,start,performed ) or if its tap then do them again?
ok im gonna span it a bit since it might be a bug! in my actions i have two triggers Shoot and Charge. if i have the same key on both of them with different interactions on each everythings fine. but if i add another controller on them things stop working. so for instance i have in shoot => Z & gamepad south also in Charge i can have one of those as well!
so it works fine with both actions having 3 same buttons but not 4