Multiple leaks in iOS build due to low level allocator

Hello,

I am having a pretty big problem with our iOS build, as you can see in this screenshot :

Someone has any idea from where these kind of errors usually come from? Is it some kind of Unity bug or maybe we did something wrong?

Thanks!

Hi,

It could be that you are interpreting the profiler results wrongly. If not, it looks like an Unity bug. Could you please submit a bug report and attach a reproduction project to it?