Multiple levels help

Let me explain the problem, i got the players in area 1 when a player moves to area 2 the local machine of that player changes teh area and moves okay everything fine, but the other players still see him on area 1.

the network view is sending the transform.
how can i fix this? any idea.
maybe put the network view to do not sync auto the transfrom and do it by code, if so how would you do it?

destroy the object in code

okay the problem is that is i destroy the object on the other player it will fix the problem of them seeing him on area 1 but then what do i do when they go to area 2. how i spawn them again?