I’ve searched and can’t seem to find an answer to this what should be a simple task but clearly I’m missing something.
How do I individually bake multiple lightmaps? I can set the lightmap array to 2 and assign the correct array per object but unless I select and bake both objects at the same time, it condenses the array to 1 again losing any previously rendered maps. I thought ‘bake selected’ would only update the map in the array that is assigned to the object selected.
If I’ve got 100’s of objects in a scene that have all been lightmapped to individual maps but just 1 of them needs updating, how can I re-bake just that one object/map without deleting all the others??