multiple lightmaps in one scenr

Hi all,

I’m trying to bake the lighting in a large scene (Unity 2017.3.1p4) and I want to create separate lightmaps for each block of buildings on the site. So, I set the static flag for the block I want to bake, then it bakes fine. I then uncheck the static flag on the completed block and set the next block static. However, when this bakes it doesn’t retain the baked lighting data for the first block. I can’t believe it’s not possible to bake objects individually in a scene, but I just can’t figure out how. The scene is just too large to bake everything at once. Anybody help me on this?

You can’t bake each model separately in Unity 5 .You must bake all at once

I’m using unity 2017!

2017 = 2018 = unity 5
Unity 3 = Unity 4

Ahh ok. Didn’t realise that! So I’m back to square one. Can’t compute lightmapping for the whole scene because there’s just too much geometry (it’s an interactive walkthrough of a property development) Getting appalling results trying to bake the whole scene, plus it’s taking hours just to find that out!

I have the same problem … did you find an answer ?