I’m trying to bake the lighting in a large scene (Unity 2017.3.1p4) and I want to create separate lightmaps for each block of buildings on the site. So, I set the static flag for the block I want to bake, then it bakes fine. I then uncheck the static flag on the completed block and set the next block static. However, when this bakes it doesn’t retain the baked lighting data for the first block. I can’t believe it’s not possible to bake objects individually in a scene, but I just can’t figure out how. The scene is just too large to bake everything at once. Anybody help me on this?
Ahh ok. Didn’t realise that! So I’m back to square one. Can’t compute lightmapping for the whole scene because there’s just too much geometry (it’s an interactive walkthrough of a property development) Getting appalling results trying to bake the whole scene, plus it’s taking hours just to find that out!