Hi,
I’m building my game for iOS and I’m seeing this appear in the output, which I haven’t noticed before. I get these errors all the time, I’ve tried deleting my obj folder and library, during build I’ve tried append and replace and it always occurs. Most of the time it seems to be harmless, but I have had it get stuck after the maindata corrupt and just give me a black screen.
Is this a bug?
Anyway, here is full output:
2015-08-18 17:37:13.499 looper[1003:352673] -> registered mono modules 0x1013e0400
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Requesting Resolution: 750x1334
Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.1.2f1 (afd2369b692a)
The file '/private/var/mobile/Containers/Bundle/Application/C0381F1B-2D0C-46C8-9A86-94F7680C2100/looper.app/Data/mainData' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
(Filename: Line: 241)
Multiple managers are loaded of type: GraphicsSettings
(Filename: Line: 279)