Multiple managers are loaded of type: GraphicsSettings

Hi,

I’m building my game for iOS and I’m seeing this appear in the output, which I haven’t noticed before. I get these errors all the time, I’ve tried deleting my obj folder and library, during build I’ve tried append and replace and it always occurs. Most of the time it seems to be harmless, but I have had it get stuck after the maindata corrupt and just give me a black screen.

Is this a bug?

Anyway, here is full output:

2015-08-18 17:37:13.499 looper[1003:352673] -> registered mono modules 0x1013e0400

-> applicationDidFinishLaunching()

-> applicationDidBecomeActive()

Requesting Resolution: 750x1334

Init: screen size 750x1334

Initializing Metal device caps

Initialize engine version: 5.1.2f1 (afd2369b692a)

The file '/private/var/mobile/Containers/Bundle/Application/C0381F1B-2D0C-46C8-9A86-94F7680C2100/looper.app/Data/mainData' is corrupted! Remove it and launch unity again!

[Position out of bounds!]


(Filename:  Line: 241)


Multiple managers are loaded of type: GraphicsSettings


(Filename:  Line: 279)

same problem did you find solution.

Its working now, but to be honest I don’t know how/why. Though I am on Unity 5.2.1p3 so it may have been fixed

I have same problem did you find solution.If you find this problem please post the solution


Multiple managers are loaded of type: InputManager
Multiple managers are loaded of type: GraphicsSettings
Multiple managers are loaded of type: PhysicsManager
Multiple managers are loaded of type: QualitySettings
Multiple managers are loaded of type: Physics2DSettings
Multiple managers are loaded of type: VFXManager

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)