Before I even ask; I’d just like to say I don’t care how technical this gets, I’m more after a solution that works.
Is it possible in anyway to apply multiple materials to a single mesh?
In detail; I am trying to create a dynamically allocated mesh and apply a few materials to it; to date my knowledge in this area has led me to presume that I would need a texture atlas. In my current situation, this is undesirable, simply because several textures have detail maps which are nigh on imposible to atlas correctly - if no other answer is forth coming; I will probably go with this option, and make a shader that can handle it somehow.
Thanks in advance for any consideration in this problem.