Hey,
I as just modelling a car in Blender and as I finished the modelling part I was about to assign the color. So I got to the question if I should assign the colors by the UV/Image editor, which would be an additional texture in the game, or if I should just assign the different colors (as Sketchup does it). The second option makes the object have one material for each color.
So I guess my question is if unity handles gameobject with multiple materials better, then objects with only one material which has a texture assigned.
I hope someone understands my question ![]()
Best regards,
Fred
ok. but how would a texture on a material affect the performance?
– fred_gdsWhen you have multiple textures, the game needs to grab that texture from the image each frame. The more textures you have (images), the more files it has to grab the texture from. These are called draw calls. You want to get the smallest number you can. If you have all your textures in one file (like Minecraft), the game can grab different textures from 1 file, but only has to grab 1 file (not 20, or however many textures you have).
– Firedan1176