multiple materials per object

I have built an object in Maya that is made up of many objects. I broke the model up so that each piece has its own material. Once I am in Unity I try to apply a material to one peice of the model and it applyes it to the entire model (All peices). How do I apply a material to a single peice of the model? My model has like 5 materails I need to apply to it.

In the mesh inspector you shuld see all the materials and you can drag materials from Unity resources into the mesh materials slots.

If you set up your Project’s folder structure properly the proper textures will get assigned the the proper materials on import. This will at least save you a little time with the diffuse slots.

Solved. For some reson I did not have any materials. I figured out how to create them from scratch and with your help learned how to apply them thanks.