I have bought a character (.fbx). I have got one character prefab and 1 material.
I have got 10 textures. Now I want to know a way so that I can make 10 characters with different the textures. (if i change texture on the material it changes texture of all characters)
Aah that was not the issue. It is a character made on some 3d software so unity automatically created a material. There is no material actually assigned to the gameObject. I solved it though. I changed the name unity made materials. So for every new important I got a new material so I assigned separate textures. Thanks for replying anyway,
– GameFreakThats correct, unity will autocreate a material. But that does not impact the above approach luckily. Simply drag the mesh prefab into the scene and you can replace the material on the Renderer component of it. Also the auto generated material is just a material, nothing special or hidden. Normally its actually just a diffuse material. After that, drag the object from the scene into your project window and it will create a new prefab for this specific configuration But great to hear that you could resolve it.
– Dreamora