Multiple materials

Hi,

I guess this has been asked already but I tried to make a quick search on the forum and did not find my answer. I would like to knoe how to put multiple materials on one mesh using a single texture. for example on the shield here, the metal would need a shiny metal look and the wood would me mat. What is the best way to do this?

Thanks

Glossines map of Bumped Specular shader should do the job. If you’d need some more control, like specular color from texture, a custom shader would have to be made.

Best regards,
Peter.

Ok thanks I’ll try this when I get home.