Hi, I have just started using Unity and I have a question to solve.
I’m using for my game a model that uses two different meshes for each hand: open and closed. Fingers has no bones. They show at the same time but I only want to show one of them.
The two meshes are two different GameObjects. In a script, add two “public GameObject” type variables. Assign them in the inspector, and use yourVariable.SetActive(true) or false to show or hide the mesh you want.
1 Like
Usually you just turn one on and turn the other off. You can do this with script or with animations.