Multiple monitor support

Hi!
I’m planning to simulate a driving environment and a vehicle in Unity3d. I will have two cameras, one is for the vehicle’s front scene, and the other is for the vehicle’s back mirror.

My concern is: is there any possible way that we can run the simulated front scene on a monitor, and back mirror’s scene on a different monitor?

I’m trying to search the answers on the forum, still, no clear idea.

Anyone can help me with it? Thanks!

You could set the 2nd camera(rear view) depth value higher so it renders ontop of the 1st camera, then adjust the 2nd cameras width height and position.

I don’t believe there is a way to output to additional display devices.

You maybe able to split the camera views so they are 50/50 on the screen then use ATI eyefinity to stretch it across two monitors.

Camera1: Left Side width 0.5
Camera2: Right Side width 0.5