Can I use Unity to generate left and right eye displays in separate monitors (for an HMD, for example)?
A simply way to achieve this is with a demultiplexer. You have two fields on screen side by side, and the demultiplexer splits it into two signals. These you can run into any device that accepts that.
d.
I don’t think the HMDs we’re looking at support it … and simply rendering the two eye-views to different monitors seems a lot simpler and more reliable. (It’s how we’ve done it in the past using VR-specific applications.)
In the situation where the user has an extra attatched monitor or tv going fullscreen across both with a Unity game would be a really good thing. Please consider this a very polite feature request? thanks
AC
Multiple monitor support would be great for all kinds of things and would solve my problem too.
Multiple monitors would nice for a future Nitendo DS port too