Multiple Monitors -- VR Goggles

Can I use Unity to generate left and right eye displays in separate monitors (for an HMD, for example)?

A simply way to achieve this is with a demultiplexer. You have two fields on screen side by side, and the demultiplexer splits it into two signals. These you can run into any device that accepts that.

d.

I don’t think the HMDs we’re looking at support it … and simply rendering the two eye-views to different monitors seems a lot simpler and more reliable. (It’s how we’ve done it in the past using VR-specific applications.)

In the situation where the user has an extra attatched monitor or tv going fullscreen across both with a Unity game would be a really good thing. Please consider this a very polite feature request? thanks
AC

Multiple monitor support would be great for all kinds of things and would solve my problem too.

Multiple monitors would nice for a future Nitendo DS port too :slight_smile: