Hi,
My lobby scene has the network manager.
When I join a game, the game scene is loaded and the network manager is transferred.
But when I load back my lobby scene, I have 2 network managers, the old one and the newly loaded one.
Isn’t the new supposed to delete itself because the old one’s still there?
Thanks for your answer,
Lantha
I solved this by having a “Start” scene which has the NetworkManager, that scene immediately loads the “Lobby” scene, followed by a “Game” scene, when you switch between the game and lobby scene, the NetworkManager won’t duplicate as you are not loading the scene it is originated from (“Start” scene, which has the NetworkManager object in the editor)