hello
I have an array of gameobjects all with an animator on it.
what i want to do this
that i get the animator component from eevery slot that is in the array
but how do i do that?
right now i have this
using UnityEngine;
using System.Collections;
public class targetanimation : MonoBehaviour {
public GameObject[] targets;
// Use this for initialization
void Start () {
anim = targets.GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.O))
{
}
}
}