Multiple objects breaking

Hi all, sorry if this isn’t the right area of the forums, couldn’t find a simple Q&A section!

In short I’m planning a mobile game that would heavily focus on multiple physics-based objects being able to be broken by the player and react with the environment- think the classic smashing barrels/boxes into fragments thing here. As a Unity rookie, my question is essentially… is it possible? I’m just starting to learn Unity but I’m already worried drawcalls and such could be an issue (if I’m making the objects pre-fragmented etc) Any tips for how I could make something like this and what methods would be best?

Cheers all.

The design forum is not the catch-all forum. We’re trying to keep it strictly focused on game design issues (see the stickies).

Any “how to” question should be posted in Scripting, unless it’s specific to some other forum (e.g. ShaderLab or External Tools).

Thanks,

  • Joe