multiple Objects Enter OnTriggerEnter

I have a bomb had a TriggerCollider and i have 3 same Soldiers objects(same object Prefab) and i want when them Enter the bomb Collider :its destroy all three Soldiers at once together.

the problem its destroy only one object.

@thecaesar because ontriggerenter detect a single collision at one time. you need to store the gameobjects of the players which enters in collider as a list of objects and then you can destroy all of them at once.

I think you might try Physics.OverlapSphere instead, it will get all trigger colliders at once then return an array objects for you, just loop though all and destroy them.