Multiple particle emitters within a player object

Hi There,

How will I be able to attach different emitters to my characters hand, and then activate them in a script?

The emitters will be the "weapons" of my character, like in DBZ, and I will need about 5 - 10 different emitters, being emitted from the hand upon fire.

If it is possible to specify the component like "Component[Hand]" in the below variable, it wont work, cause otherwise it will fire off all emitters.

var particles : Component[] = GetComponentsInChildren(ParticleEmitter);

Any suggestions?

Got it!

Have to make empty objects as children and attach whatever i need.