Multiple Particle Systems with light modules

Hi,

I was playing with the particle system and encountered some weird behavior which i hope someone can explain. I created a particle system with enabled light module. When i place it on a plane this works great, light is reflected on the plane. But when i add another identical particle system things get weird. Sometimes both particle systems have their particles reflected but most of the time it’s either one or the other. I’ve created this .gif to show what i mean:gargantuanpresentleafcutterant
The scene in above .gif is a sample scene to recreate the problem. I actually encountered it in a game i’m working on: unfinishedantiqueafricanbushviper

The four spheres all have identical particle systems with light modules. As you can see, only the two inner spheres have working light modules. Thing is, when i disable the two inner spheres then the light for the two outer spheres start working.

Why is this happening and what should i do to make all systems emit light at the same time?

Solved by switching the render mode for the Point Light that acts as a source for the particle systems light modules from Auto to Important.

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