Multiple paths in EdgeCollider2D

Is it possible to have multiple separate paths in EdgeCollider2D that aren’t connected without making extra GameObjects, similiar to PolygonCollider2D?

Just use multiple EdgeCollider2D components on the same GameObject.

I can’t add multiple components of same type to the GameObject with AddComponent - “Already contains a component”.

You certainly can add as many Circle, Edge, Box, Polygon and Capsule colliders as you like to a GameObject. Only CompositeCollider2D restricts to a single one.

Oops, nevermind. I just realized that this was added by me.