multiple position binder to affect particle colour/alpha where positions overlap - is this possible?

Hi,

I’ve got a variable amount of dynamic objects in my scene. I’d like them to change the properties of vfx particles they overlap with (such as color/alpha or velocity).

I’m looking at using the multiple position binder - which I’ve made & can presumably dynamically update the number of targets in c#.

However - I’m stuck on how to use these positions to affect particle properties they overlap with. Is this actually possible at all? Or could I only do this using the shuriken system?

Thanks!

I don’t think you can change the number of targets or even the targets themselves in the multiple position binder at runtime. My method is to set those up in the Editor and in code change their positions while the game is playing. I’d be interested if you get this working to dynamically change the targets.

I’m not sure what you mean by ‘overlap’.