Hi,
I’ve got a variable amount of dynamic objects in my scene. I’d like them to change the properties of vfx particles they overlap with (such as color/alpha or velocity).
I’m looking at using the multiple position binder - which I’ve made & can presumably dynamically update the number of targets in c#.
However - I’m stuck on how to use these positions to affect particle properties they overlap with. Is this actually possible at all? Or could I only do this using the shuriken system?
Thanks!