Multiple post processing profiles?

I’ve got two cameras for my FPS player: One that renders the environment, and another that renders his arms, gun, etc. This is so that the gun can’t clip through walls.

An issue I’m having though is that any post processing effects on the gun camera also affect the environment camera, mainly color correction. Is there a way around this? I’m using unity 2019, with Post Processing V2 installed through the package manager.

Any answer at all? It’s super frustrating.

Uses box collider on the post process used for your guns;,You need to put a box collider to the post process used for your gun. Yea post process work with box collider ^^ So it wont impact the other post process.