Multiple Prefab Windows

Hello there,

I was wondering if there is a non-obvious but easy way to open multiple windows with different prefabs to modify? Think of a window-based workflow like Unreal Engine. The prefab workflow is good, but it would be even better if I was able to open several prefab windows and keep them open during my whole work session, because I often change the same ones a lot. Navigating the project window every time I have to open another prefab in another folder is a productivity killer.

Are there plans? Can anyone think of a simple way to allow modification?

I have been able to create my own editor windows with custom rendering of a single prefab and hacked in gizmos, but it’s missing modification, saving, undo, redo etc. and I wonder if there is an easy way to accomplish this. Thanks in advance!

How about an editor script that lists all the prefabs you edit often (favorites) and whenever you select a different one, it saves the current one and opens the newly selected one in prefab mode. At least this lets you do fast switching.

You can create preview scenes of your own and then load the prefab contents into them. But it sound like that’s what you’ve already done.