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I made my character in sketchup 8 and exported it to blender from blender i exported it to my folder in fbx file and imported it in unity. So everything works fine but when i add move around script from TT my ship (character) moves back when i hit up and the other way around. Any help please!?
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Simular thing happens when i place my spawn point in front of my turret. Bullet dose not “fire” or to put it more acuratly i cannot se it even thou the renderer is on and it shoots back when i do see it.
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Dose any body have Tornado twins turret becose they removed it from their site the links on youtube are old. If any one has them upload them here. Thank you in advance
With respect Mystery Team Creation
4)When i make my own turret it aims in oposite direction. Please i need urgent answers
You’re having serious orientation problems! You must post the code here, or it will be very difficult for anyone to solve your problems. Anyway, it seems question 1 can be solved simply adding a negative signal to the Input.GetAxis(“Vertical”) - I’m using my telepathic power to guess your script have an Input.GetAxis somewhere. Another possibility: when imported, some models are rotated from the position you’ve created them, usually 90 degrees in one or more axis. The front direction in Unity is the blue axis (Z). Rotate your character so it’s looking to the same direction as the blue axis (arrow). Problem #2 may be caused by the spawn point located inside the turret (or too near to it): when the bullet is created, the physics system “thinks” it’s colliding with the turret, and the bullet may go to weird directions. Problem #4 may be similar to Problem #1. I can’t help you to solve Problem #3; I don’t have the scripts, but certainly some guys in Unity Answers know them by memory, given the frequency questions about these projects are posted here…