Multiple Quests in Unity?

Hey all! I am currently working on a game which requires multiple quests. But they need to be done in a chain sequence. Like 1, 2, 3, 4 and so on. The quests require the player to reach certain locations in order to complete them. Can somebody point me in the right direction so I can learn more on this type of stuff? Thank you in advance!

Hey @Briefcasejoe13, CodeMonkey has something similar explained here:

I don’t know how exactly you’re aiming to implement your quests system, but another way is to create a processing Queue and everytime you Dequeue a quest from it, you move to the next one. Even an array is useful depending on how you want it.