Multiple render textures overlap

Hello, I have this issue where I have multiple render textures and a separate camera for each of them, camera’s output is assigned right, for each texture, but for some reason all render textures act as if they had been assigned to all cameras, each render texture shows each cameras render. Thought the camera preview looks ok but not the texture. I thought maybe it’s bug and restarted engine but it didn’t help.

Here is how it looks:


image

I can’t quite understand why this happens and wasn’t able to find anything about that, do someone have idea what’s wrong?

God I instantly got an idea after posting this. My cameras was set to uninitialized and when I turned it to solid color or skybox it worked. Though I thought it was supposed to work with uninitialized too.

Here is it if someone will also encounter this trouble:

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