multiple renderpasses

hello, are multiple render passes available in "normal unity" and not just in pro?

does anyone have an example shader that makes use of multiple render passes?

i am getting several errors when i define multiple

Pass {
...
}

blocks in my shader.

thanks a lot!

http://www.unifycommunity.com/wiki/index.php?title=SkyboxBlended The skybox blend shader utilizes multiple passes, maybe you can use it as a reference for your own.

Shader "Nonsense" {

SubShader {
    Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{}
}

}

The only reason I can think of that it's not working for you, is that you don't have your passes wrapped in a SubShader.