system
1
hello,
are multiple render passes available in "normal unity" and not just in pro?
does anyone have an example shader that makes use of multiple render passes?
i am getting several errors when i define multiple
Pass {
...
}
blocks in my shader.
thanks a lot!
system
2
http://www.unifycommunity.com/wiki/index.php?title=SkyboxBlended
The skybox blend shader utilizes multiple passes, maybe you can use it as a reference for your own.
Jessy
3
Shader "Nonsense" {
SubShader {
Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{} Pass{}
}
}
The only reason I can think of that it's not working for you, is that you don't have your passes wrapped in a SubShader.