Hey everyone,
Since my game is still ways off (plenty of time to wait for bug fixes), I decided to build my UI with the new Unity UI. The first screen I’m attempting is the Character Selection one. I love how well the automatic directional navigation works, but it appears this only works with one selection/ selector.
I am currently thinking of using two foreground UI elements as “cursors” (bound to a grid), each controllable by different axis and keys. I’m just wondering if perhaps there’s something I’m missing which could be beneficial in my case. =)
Cheers,
Patrick