Hey guys,
just two short questions …
is it possible to connect to multiple servers within unity?
and …
is unity’s networking more stable than a year ago? (for lobby based gaming)
Thanks.
Cheers
Hey guys,
just two short questions …
is it possible to connect to multiple servers within unity?
and …
is unity’s networking more stable than a year ago? (for lobby based gaming)
Thanks.
Cheers
You can connect to multiple servers, but not at the same time.
The architecture is still the same, many clients → 1 server
hmm okay,
hoped there was an option to loadbalance ^^
finally i go with photon or something else then.
Thank you.
load balancing isn’t required, its not as if you could get that many users in that you require it or better you would require that many servers that you better don’t try it.
also servers can’t talk to each others, so any reasonable load balancing is out of question as you would need to use a non-realtime transfer of data but enforced backrequest from a database for example
With your own socket work servers could talk to each other and hand off clients, but what exactly do you wish to do? That is not within the Unity namespace obviously.