I’ve been playing with PlayerPrefs for a bit now and understand the basic concept… But I was just wondering, do they have any functionality or support for saving different sets of playerprefs, for different save games?
Say I wanted to start a new game from the first level, but I also wanted to keep my playerprefs save that is on the 7th level with 10000 points or something, and might want to load it later. How would you accomplish something like this with playerprefs?
I figured… i’ve been looking at your script there actually looks pretty sweet… i’ll probably wind up going with it, I just need to think long and hard about how to bundle all my data into one string array (I have a plethora of character stats, as well as an inventory of items with multiple stats ).
I’ve also been lookin at the simpledictionary script on the wiki too… seems like an interesting solution.
But if I wanted to have multiple separate saves… how would I do that without jamming it all in one array? Make every piece of data I want to save an array, and have a key in the array denoting a unique id or something? That’s seems even more convoluted…