I wanted to put a collection of different debug shaders into one debug.shader file but now get just a syntax error after the first shader. Alone both shaders compile correctly.
Is really only one shader per shader file allowed? Am I really supposed to have single shader files for 30 lines of shader code?! Where can I report this as a bug?
I would just assign them by script when debugging. No need to put them into same shader, if I understand your debug idea correctly.
– BerggreenDK