I use forward rendering.
How to get multiple shadows using fullforwardshadows?
My shader :
Shader "0Diffuse1" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert fullforwardshadows
sampler2D _MainTex;
fixed4 _Color;
struct Input {float2 uv_MainTex;};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "VertexLit"
}