Multiple sphere colliders

Hi all,

Is there a way to attach multiple colliders to an object? I have a 2D (plane) sprite object that has a texture in the shape of an “L”. I would like it to detect collision within parts of the texture image. Is there a way to do this?

Thanks,

Greg

I’m assuming you would like to use two box colliders to make the L shape?
You can get around this by just making a child object of the plane object, and attaching the second collider to that.

Oh yea, that’s what I want! Thanks for the help!