Multiple Text of canvas with One script ??

Hi,
What i am trying to do is to setup a controller GameObject which will pass a custom text to other Text object.

I NEED TO HAVE DIFFERENT SCRIPTS ATTACHED TO DIFFERENT TEXT GAMEOBJECT, WHICH I WANT TO AVOID
instead
I WOULD LIKE TO SETUP A WAY IN WHICH THE CONTROLLER SENDS CUSTOM TEXT TO DIFFERENT TEXT GAMEOBJECTS FROM ONE PLACE.

Script one.cs is attached to MessageOne
Script Two.cs is attached to MessageTwo

// TextController 

using UnityEngine;
using System.Collections;

public class TextController : MonoBehaviour {

	public GameObject textOne;
	public GameObject textTwo;

	private One one;
	private Two two;

	// Use this for initialization
	void Start () {
		one = textOne.GetComponent<One> ();
		two = textTwo.GetComponent<Two> ();
	}
	
	// Update is called once per frame
	void Update () {
		one.txt.text = "Sent from Controller to first ";
		two.txt.text = "Sent from Controller to second";
	}
}


// One

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class One : MonoBehaviour {

	public Text txt;

	// Use this for initialization
	void Start () {
		txt = GetComponent<Text> ();
	}
	
	// Update is called once per frame
	void Update () {
		txt.text = "First Message";
	}
}


// Two

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class Two : MonoBehaviour {
	
	public Text txt;
	
	// Use this for initialization
	void Start () {
		txt = GetComponent<Text> ();
	}
	
	// Update is called once per frame
	void Update () {
		txt.text = "Second Message";
	}
}

How can i use just a single script instead of two ( One.cs, Two.cs ). I have an Idea that i have to make some variable public and attach my script to both TextObjects and assign Them to script itself. and then from Controller Object i have to refer this script.
I have tried several combination of GetComponent, Public, private etc but i can seems to get this thing done right.
Please help guys.

I don’t know but it’s not right:

// TextController 
using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class TextController : MonoBehaviour {
	public Text textOne;
	public Text textTwo;
	
	
	// Update is called once per frame
	void Update () {
		textOne.text = "Sent from Controller to first ";
		textTwo.text = "Sent from Controller to second";
	}
}

Just drop the two Text variable in the inspector,and you don’t need more script.