Hi there,
I would like to know where to find info on doing the following:
I have a cube and I would like to get several textures/pictures (and some text) dynamically “printed” on one side of it. See picture for an example.
Do I need to apply multiple materials to the object, each with a different picture and different offset? I cannot just create one cube with one texture, because I need different textures on different other textures depending on a lot of variables.
Also, if I want another picture on the other side of the cube, how would I tell Unity to print it at the back (for instance) of the cube?
Thanks for any answers.

If this is only for certain faces of the cube then you’re probably better off scripting the geometry dynamically, then you can just add another face over the top with a transparent texture where needed.
Can you just use 6 planes with different images on them? Or look up UV mapping and make it so you can put different pictures on different sides of the cube.
Probably want to use UV mapping for this.
Thanks for the replies.
I think I will take the 6 planes-approach.
Considering one plane, how would I “add another face over the top with a tranparent texture”, as per Cameron’s suggestion?
Either append to the material list (materials are rendered one after the other in order no?), or duplicate the plane and push is out a smidge from the surface of the one underneath.
No you can use this ! I made it with Canoma v 1.0!!! very simple .add image make box tick corner of it click on turtel!!!it will be cube with four texture!
4126720–362776–unitybadobject.rar (107 KB)