Multiple Textures on Generated Mesh

Hey CommUnity,

I’m generating a custom Mesh consisting out of lots of 1*1 planes with 2 tris. For performance reasons they’re rendered into one big mesh instead of many single ones. Is there a possibility to apply different textures to those small planes, although they’re all 1 big single mesh in the end?

Thank you so much,
an

Create a single textures and map the UV coords for each plane onto the appropriate spot of the texture.

Perfect, gonna try that out. Thank you :slight_smile: