Hi,
Is it possible to have multiple different textures on a single object by ssomehow setting which polygons/UVs each 2D texture appears on?
In other words, for example, could you set each side of a cube to have a different texture, or different sections of a sphere? Is this done in Unity or somehow done in a 3D program?
I’ve tried doing this with separate geometry (breaking the object up in 3D program) but there are problems with this for what I want to do.
How does one do this?
Is this possible in the stumpy shader editor?
Is there a limit to the number of textras you can have per object (other than perfromance-wise)?
Thanks!