I have a model and it requires two different textures. One for the skin and one for the clothes. I do not seem to know how to make that work.
The model textures work in Blender and if anyone can help me understand what I need to do to make the same thing happen with Unity I would appreciate the help.
Thanks.
Just convert blender cloth to mesh from Properties > Convert to Mesh.
Or Edit Mode > Ctrl+E > Mark Seam.
Blender particels doesn’t work in unity3D for some reasons.
We using this method to convert and particels , clothes ,hairs , emittels anything.
thanks for the response
actually there is really just one object and that is the mesh humanoid
the seams are marked “sharp”, I am not sure if I have to add a “Mark Seam” too as well