Hi Everyone, I am working on a multiplayer project and I wanted to set up different UI for different players according to their stats. I wanted to know if there was any better way to do this instead of creating multiple layers for every player and make a different UI for each player and set its rendering layer to the corresponding player’s camera layer. I hope I’ll get a reply soon. Thank You
Have 1 UI, local to the client. Have that UI get a reference to whatever networked GameObjects it needs to update the UI with information relevant to just that 1 player. Don’t make the UI itself a networked GameObject, or a child of one.