Multiple UI screens?

Is it more common to have multiple UI screens (in one scene) that switch active states, dependent on conditions, or…have one UI screen and have certain objects on that UI screen set their active state to false?

Also, do you see any potential pitfalls in either scenario?

Thank you!

I would recommend creating individual panels on a single canvas object. And then change the active states to all panels false except for the one you want displayed.

1 Like