Multiple Unity document performance issue

We encountered handling multiple Unity documents problem.

Our application allows user to open multiple Unity documents. However, in many cases, this will cause user hard to switch over different Unity documents, and even worse, the computer system will hanged, not operatable. We have to cold down and reboot the computer.

We found this problem more happened on IE7 and Firefox web browser, especially their default setting is open new document with new tap.

When we change the setting to open new document with new window, then, the system performance improve much better. But, when we open up to 5 - 6 Unity document windows, it hangs again.

My testing environment is:

  • Acer Aspire 4720G notebook
  • Intel Core2 Duo T5450 (1.66GHz, 667MHz FSB, 2MB L2 cache
  • 2GB DDR2
  • nVidia Geforce 8400M G TurboCache
  • 120GB HDD
  • Windows Vista Home Basic
  • IE7 and Firefox 3.0

I wonder if such low performance and hanging systgem problem caused from Unity engine not designed for handling multiple documents. For example, it may not good at multi-threads processing.

Who has insight knowledge on this?

Sam

I am not aware of any issues of opening multiple documents. If you can reproduce the issue, file a bug with a link to the web player you use to produce the issue.
Also include instructions on how exactly you are getting the issue to appear. Please use the Windows ReportBug.exe application next to the web player, this way we get full hardware information along.