Is it possible to use Camera.layercullDistances for several different layers? I made an attempt in C# to accomplish this, but it doesn’t seem to have any effect.
using UnityEngine;
using System.Collections;
public class CullShort : MonoBehaviour {
public int distanceToCull = 50;
public int distanceToCullMed = 100;
public int distanceToCullFar = 150;
void Start() {
float[] distances = new float[32];
float[] distancesMedium = new float[32];
float[] distancesFar = new float[32];
distances[12] = distanceToCull;
distancesMedium[13] = distanceToCullMed;
distancesFar[14] = distanceToCullFar;
camera.layerCullDistances = distances;
camera.layerCullDistances = distancesMedium;
camera.layerCullDistances = distancesFar;
}
}
Any advice is appreciated.