Multiple UV sets on one mesh?

I’ve got a mesh with several UV sets, one for each eventual material in Unity. It imports from C4D with the correct number of materials (and their unique vertex colors show that the UVs are properly separated). When I drag my texture into the material shader for the first UV it stretches out like it should (across the floor of a room) but the second texture on the second UV (the walls), even though it’s contained to the area it’s supposed to be, isn’t stretched right… it looks like a solid color.

…Unity does support multiple UVs, right?

Here’s a picture of the problem below. The floor is properly UVed, but even though the walls (material3 on the right) have been given a texture that I’ve tried at many different tilings, it’s not picking up the right UV.

Cinema 4D currently doesn’t export multiple uv sets. We have talked to Maxon about this and they told me that they will implement this in one of next updates.

Ah, thanks for the info. Do you suppose they may have fixed it in R10 or have you spoken to them since it was released?

I have pushed for it before the 10 release but they haven’t been able to do it for that.

Ok. Well, thanks for trying. :slight_smile: