Is this possible to do this using only Unity?
or maybe the game will be created using unity and the statistics app will be using wpf for example and then I need somehow to create communication between them?
Multiple display mode is for full screen on each display. If you want to have windows then the best approach it to just launch the application separately for each window and have them communicate with each other via some interprocess communication.
The simplest thing to do would be to network the clients. https://docs.unity3d.com/Manual/UNet.html
This way the screens can be on the same machine, multiple machines or even different devices(mobile map etc)
could you elaborate why this isn‘t supported? I think both directX and OpenGL API support multiple render windows, be it in fullscreen mode or windowed mode.
Peronally, I would love to see this feature (I‘m not a game developer, I‘m working in the field of media architecture).
No the multiple display system has still not changed. This is a very niche request that I dont see many people using and would only work on limited platforms.
just want to express that I don’t think this is terribly niche considering the high incidence of non-game applications that use Unity, I’ve always had a need for this but I’ve never been able to find a way to achieve it with how thoroughly sandbagged the feature is
only decided to post this after I learned my work has avoided adding several features because of the high difficulty/cost of adding the multiwindow behavior themselves. I realize it’s a big ask, but I’d appreciate if the reason wasn’t written off as “nobody wants it”
1 app across two screens with specific resolutions (that works well - UI usually doesnt work as expected). Or multiple windows for one app would be ACE please
I’d like to add my voice to the pile, here. I recently did a first build of my VR application, and I have 1 display for the HMD and one for a 3rd person view or an “audience” view. I probably should have researched this before the build, but was a little disappointed to find that I couldn’t have both of my windows working at the same time. Not sure what to do to move forward, now.
I would definitely appreciate this ability added to Unity – especially given the AR and VR application innovations that are happening in the field.
I need exactly this: one game, two resizable windows.
So sad it doesn’t exist.
Plus, once you activate a second display and get forced into full screen, you can’t even disable the second display and go back to windowed mode, that would have been some kind of non-ideal work around at least…