Greetings,
here’s the first topic : http://forum.unity3d.com/viewtopic.php?t=47565&highlight=controller+360
It seems (tested and confirmed) that the Joy Num do not matter for buttons when multiple xbox 360 pads are plugged. So, to differentiate their A buttons (button 0), writing in positive value :
- joystick 1 button 0
- joystick 2 button 0
is required.
Why should we bother to write explicitly the joystick number whereas we already have a Joy Num field ?
Because in order to detect buttons, “Key or Mouse Button” is required, so it do not take in account the joystick fields (Axis and Joy Num) ?
Either it is some error of design, or I have missed something…?