Multiple Xbox 360 Controllers in Unity (second)

Greetings,

here’s the first topic : http://forum.unity3d.com/viewtopic.php?t=47565&highlight=controller+360

It seems (tested and confirmed) that the Joy Num do not matter for buttons when multiple xbox 360 pads are plugged. So, to differentiate their A buttons (button 0), writing in positive value :

  • joystick 1 button 0
  • joystick 2 button 0

is required.

Why should we bother to write explicitly the joystick number whereas we already have a Joy Num field ?

Because in order to detect buttons, “Key or Mouse Button” is required, so it do not take in account the joystick fields (Axis and Joy Num) ?

Either it is some error of design, or I have missed something…?

IMO It’s just that the Editor doesn’t remove what it should remove when you select a specific value in the “Type” field.

Thanks for posting this AkilaeTribe. Saved me a bunch of time.