hello , i made a door ( in blender) and i animated in unity i done a script and it work perfectly but when i want to duplicate it the second door moves position where my first door is. and i don’t know if its the methode or the script problem. here the script in case.

var Target : GameObject;
    
    function Start () {
    
    }
    function OnTriggerEnter ( player : Collider ){
    
    if ( player.tag == "Player"){
    
    GameObject.Find( "door").animation.Play ( "openD" );
    
    }
    }
    
    
    function OnTriggerExit ( player : Collider ){
    if ( player.tag == "Player"){
    yield WaitForSeconds (3);
    GameObject.Find( "door").animation.Play ( "closeD" );
    }
    }

my best guess is you have the same problem that this guy had:

http://forum.unity3d.com/threads/animation-position-jump.26943/

EDIT: I edited the link, because that not that i wanted to link

well at the end i made a model in blender made it own animation and it worked better. thank you anyways.