Hey, so quick question, how do i multiply rotation of an object by any number? For example, i wanna flip the rotation, just by multiplying it by -1. So bassically, i dont know how to check whats the current rotation of an object. Sounds simple, yet cant figure it out…
Thats the problem, i understand how eulerAngles work, but i dont know how to use it to check whats the CURRENT rotation of an object. I just simply want to see my current z rotation and multiply it by -1.
Thats not how it works for me. Yet, still i wouldnt know how to add “180”, thats my question.